Battle Impact plugin for RPG Maker MV
A downloadable tool
This is a RPG Maker MV plugin that adds a little bit more impact to battle by producing special on screen filter effects to make certain actions like critical hits, adding/removing states or buffs, healing, guarding, and dodging more visibly different adding to the flavor of the battle.
This plugin is plug-n-play, which means you don't have to do anything other than install it to reap all the benefits. If you wish to turn off certain features, you can do so in the plugin parameters.
This plugin is made compatible with Irina's Action Sequence Impact plugin.
Here is a list of the effects that are included with this plugin.
Critical Color Break
When critical hits occur, the colors on the screen will break apart for a short duration before coming back together to give the feeling of getting hit hard.
When states and/or buffs are added or removed, a small icon representing the state or buff will be applied onto the actor temporarily to show the effect going in or out of the battler.
After a battler receives healing of any sort, a faint afterglow will appear over the battler for a small bit of time.
If a battler receives a hit while guarding, a shockwave effect occurs from the guarding battler.
Dodge Motion Blur
If a battler dodges an attack, evades, or if an attack misses, a small motion blur effect will play on the battler.
For some states, if you don't want them to play the state/buff icon effect, you can set the state icon to 0 or put <Ignore Icon Effect> in the notebox.
For those who would like to manually make their own color break effects, you can use these script calls whereever you like:
Critical Color Break:
var spriteset = SceneManager._scene._spriteset; var intensity = Olivia.BattleImpact.CriticalBreakIntensity; var duration = Olivia.BattleImpact.CriticalBreakDuration; spriteset.setupRbgSplitImpactFilterEffect(intensity, duration);
var sprite = BattleManager.getBattlerSprite(battler); var iconIndex = 123; sprite.addIconToBeApplied(iconIndex);
var sprite = BattleManager.getBattlerSprite(battler); var iconIndex = 123; sprite.addIconToBeRemoved(iconIndex);
var sprite = BattleManager.getBattlerSprite(battler); var scale = 1; var brightness = 3.5; var duration = 90; sprite.setupHealAfterglowImpactFilter(scale, brightness, duration);
var spriteset = SceneManager._scene._spriteset; var x = 640; var y = 360; var amp = 30; var wave = 160; var speed = 0.1; spriteset.createGuardShockwaveAt(x, y, amp, wave, speed);
Dodge Motion Blur
var sprite = BattleManager.getBattlerSprite(battler); var velocityX = 90; var velocityY = 90; var offset = 20; var duration = 30; sprite.setupMotionBlurImpact(velocityX, velocityY, offset, duration);
W A R N I N G ! ! !
This plugin is made for RPG Maker MV versions 1.6.1 and up. I am NOT responsible for version incompatibilities outside of that.
This plugin is compatible with the following plugins:
- YEP Core Engine
- YEP Battle Engine Core
- YEP Buffs & States Core
Place this plugin under those in the Plugin Manager list.
1. These plugins may be used in free or commercial games.
2. 'Fallen Angel Olivia' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins.
- 2019.03.19 - Fail safe added for add/remove icons if a sprite does not exist or got disconnected from its battler.
In order to download this tool you must purchase it at or above the minimum price of $8.99 USD. You will get access to the following files: